Granted, it doesn't look much like actual mines (then again, no level in the classic Doom games looks like anything) and it's supposed to be located in Hell, but it does have areas that look like giant underground excavated caverns which probably inspired the level design of Doom 3. Abandoned Mine: 'The Abandoned Mines' in Doom II.Most 100% speedrun categories (eg: UV-Max) focus only on 100% monsters and secrets. Some source ports will reward you with a 'Perfect' rating if you get 100% in all three categories. 100% Completion: The classic games have percentage counters for how many monsters were killed, items collected, and secrets found in each level.The game also used a creepy and distinctive sound effect for doors opening, which has been re-used in many Speculative Fiction series for all sorts of things. One thousand and one nights turkish series. The common 'it runs Doom' joke about fans modding the game to run on refrigerator displays, Etch-a-Sketches, and Babbage's difference engine aren't far off the mark at this point.
Doom's source code has been released, and, at this point, almost anything with a CPU in it - many cameras and music players, some watches, several appliances, even a graphing calculator has been shown to run it for about half a minute before crashing - has had a version of Doom released for it.
There was also Doom 64 for the Nintendo 64, which was an entirely new entry in the series and probably more of a Doom 3 than the actual Doom 3 was (it was released years before, ran on a modified version of the original engine and continued the story of the first two games). The PlayStation and Sega Saturn versions combined levels from both Doom and Doom II alongside a large number of unique missions more original levels were released in a sequel entitled Final Doom. Doom has been ported to many, many console systems over the years.