(Use the 3.0 version or above) I found this to have slightly better playback performance, but fewer options.
Another option is to use the GoPro VR player plugin to send the Premiere output to the Rift, which can be downloaded for free here. Skybox can project the Premiere UI to the Rift, as well as the output, so you could leave the headset on when making adjustments, but I have not found that to be as useful as I had hoped. Adobe acquired Mettleās Skybox VR Player plugin back in June, and has made it available to Creative Cloud users upon request, which you can do here. Premiere requires an extra set of plugins to interface to the Rift headset. I will be basing this article on using an Oculus Rift to view my work in Adobe Premiere Pro 11.1.2 on a Thinkpad P71.
Previewing your work is important, so if you have a VR headset, you will want to make sure it is installed and functioning with your editing software. Premiere has quite a few options for VR, with even more 360 editing functionality made possible through a variety of plugins that are available. Now we will look at what we can do with that imagery once it is formatted correctly. In the previous post we have looked at the process of shooting 360 video, and getting it processed into a single stitched equirectangular file.