The file is tidy and you can understand which is which, but of course a graphical alternative would be more practical. In sound options you can enable/disable individual sound channels.Īlthough there is no controller configuration menu, you can actually map the controllers to your taste by editing the “.ini” file which stores the options. You get a pixelated video output but at least it’s crisper than a bilinear filter. There are no video filters but considering it’s a matter of personal taste, the video rendering will please many as it does not use bilinear filtering and blur the screen. You have several frameskip values and video settings only cover screen size multiplier -1x,2x,3x.
The options menu consists of frameskip, video and sound options. This might be inadequate for people who want to save their games via the emulator which will leave you to relying on games’ internal saving features. In file, you will only find open and exit. WSCamp is ideal for people who don’t mind the lack of advanced video/audio/controller options and are pleased with the pixelated look when the screen size is 2x/3x. These two emulators -although varying in features- provide sound emulation and screen rotation which you will need especially for shooters. Luckily, we have more than one option for Wonderswan emulation.
Wonderswan has other highly enjoyable games in its library so let’s move on to how to play those on a PC platform.
Wonderswan saw the first 16Bit Final Fantasy I remake, which is the reason why some FF fans give special value to this portable console, and some consider the game the best FFI remake for portable systems -understandable as it was the first 16bit remake of the original. If you want detailed info, you can head to the Wikipedia article for Wonderswan or if you are a bad enough dude, visit the official website and fiddle with some Japanese text. The first Wonderswan was monochrome but it was followed by a color version and ultimately SwanCrystal was introduced with a TFT LCD screen, which was better at delivering the visuals compared to the FSTN reflective LCDs of the previous two models.
The most interesting thing about Wonderswan is its capability to be played horizontally and vertically, which is great for shooters. This means ,unfortunately, majority of its library does not contain any English text but who needs text for a shooter? Also fan translations can be found, so the situation is not hopeless for a person who has decent English. This handheld console targeted mainly to Japanese market. Once upon a time when the humankind was nearing a new millenium, there was a handheld gaming platform born in the sacred soils of the far east. If you need something else for a change, then this article is for you. I know everyone has a little hipster living inside their brain -or somewhere else?hmm?- so I will try my best to cater to their needs. Welcome to Under the Radar Emulation*, articles about retatively less popular gaming platforms -especially for Western audience- and emulation of those platforms on modern systems.